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Monday, 12 October 2015

Looking at Bringing Gamification Into the Nigerian Classroom

As gamification implementation is being tackled in K-12 education, organizations and individuals across the world are weighing in on where this trend is heading.
 
Teachers are now implementing game mechanics into classrooms in order to better engage and educate students that might view new systems as fun and might be motivated by novel reward systems. 

 
The new "Global Education Gamification Market: Research Report 2015-2019" from TechNavio has forecasted that the global education gamification market will grow.
 
TechNavio's analysts dove into the revenue generated from the sales of gamification solutions to K-12 schools and institutions of higher education in order to calculate the growth prospects from the current market size through to 2019.
 

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